Video reach
Views on official or verified clips, compared within a similar media era.
Source: YouTube Data API
THE INTERNETHOW SCORING WORKS
Internet Prominence estimates how strongly a moment lives on online, using evidence from views, lasting recall, and event interest.
Model v3 combines measured signals with a review of how well the moment fits the puzzle.
Views on official or verified clips, compared within a similar media era.
Source: YouTube Data APIDoes it keep resurfacing years later in retrospectives and historical references?
Evidence: dated, saved sourcesHow directly does this specific moment answer today’s prompt?
Method: consistent curator reviewSustained Wikipedia attention around the game, series, or event.
Source: Wikimedia APIMeasured signals use saved source links, collection dates, and verification records. Missing evidence stays provisional—not invented.
Some puzzles use curator-reviewed scores while evidence collection is incomplete. Those scores are identified in the game.
We rank the Top 8 by prominence, then divide exactly 100 board points among them. Stronger moments earn a larger share; close moments earn similar points.
Each signal scores 0–100 and is weighted as shown above. Example: 70 × 30% + 80 × 30% + 90 × 25% + 60 × 15% = 76.5. The displayed score uses a fixed benchmark across categories and is capped at 100; the category leader is not automatically assigned 100.
Video reach uses one representative upload, not a sum of duplicate clips. Broad compilations receive less weight than the exact play. Event interest uses median monthly pageviews to reduce short-lived spikes. Very recent moments can receive a range because long-term recall is not yet established.
Verified evidence determines confidence: complete coverage is high confidence, at least 80% is medium, and less is low. Curators check category fit, source quality, and overlapping answers. Incomplete evidence is kept provisional.
The eight values are rounded to whole numbers. Leftover points go to the largest decimal remainders, so the board totals exactly 100.
Three strikes end your game. Reach 60, then choose whether to chase a perfect 100.